Titanfall 2 GAME REVIEW
What made Titanfall so refreshing was its focus on fast, smooth combat and fluid movement. You’re an incredibly agile pilot, able to double jump, wall-run and even fight on a level pegging with one of the amazing Titans for a few seconds, and things just get better when you’re in one. Titanfall 2 adds tons more modes and options, but most of all it adds a proper single-player mode.
Although only at most half a dozen hours long, this story of a regular militia grunt being thrust into the pilot’s seat and bonding with his Titan is far better than it ought to be. Despite lumping you into the generic-sounding Jack Cooper’s shoes, there’s good deal of depth and character development – and the story takes on a couple of excellent twists and turns too.
There are changes to multiplayer, starting with the six new Titan models, which now feel like they have unique personalities and styles, rather than just being empty shells for your choice of weapons. The Burn Cards are gone and are replaced by perks and boosts, load-outs are massively expanded, and now Titans don’t drop in with shields – adding a new mechanic of finding batteries or stealing them from enemy Titans.
There’s a mix of old and new modes like Bounty Hunt, a new group system for easily matching with like-minded friends, and most of all it’s still a snappy, agile and addictive sci-fi shooter. Titanfall 2 is a feature-packed multiplayer game with a surprisingly strong campaign to boot, and with plans to release all the DLC for free, you won’t even be nickel and dimed for your fun.
Review by Martin Wharmby