Dragon Ball Xenoverse 2 GAME REVIEW
Dragon Ball Xenoverse 2 will feel immediately familiar to anyone who played the previous title. This is more an enhancement than something new. The results are more quests, more customisation, a larger roster and some smart changes to the combat, all providing the same unique take on the Dragon Ball saga with time travelling shenanigans as you put right any changes made to the timeline.
The 3D fighting this time around is far more focused on close-quarters combat. There’s still an emphasis on timing, with perfect guards, stamina breaks, and sidestep dodges, but fast chasing moves allow you to stop your foe from running away and spamming you from afar. It makes an already intense and flashy combat system all the more hard-hitting and technical, but it’s still remarkably intuitive.
Meanwhile, the loot system returns, this time rivalling the likes of Diablo with its vast riches and compelling drive to find more stat boosting clothes, but this could leave your custom intergalactic warrior looking a little dishevelled. Now, thanks to QQ Bangs (clothes and items fused together), you can wear what you find aesthetically pleasing and replace their stats. It’s a fantastic addition.
Indeed, fantastic additions is what Xenoverse 2 is all about, further enhancing the strong core of the original. However, a few niggling issues are still present. Once again, some AI opponents are clearly cheating and make certain fights highly frustrating. Meanwhile, replaying specific missions requires a trip back to the hub area. Additionally, load times can be lengthy too. But the issues are fairly minor against the otherwise excellent combat and clever excuse to fight in more battles from across the Dragon Ball saga.
Review by Greg Giddens