Torment: Tides Of Numenera REVIEW
One item you may come across in Torment: Tides Of Numenera is “Charmpaste”. Its use is to increase your chance of succeeding in persuasion tasks significantly. You see, what “Charmpaste” actually is, is toothpaste. However, in a far-flung future where the purposes of objects, inventions and technological advances from cultures past have been lost, no one really knows what you would call a tube of Colgate.
This is what it’s like to exist in the world of Inxile’s bold and rich RPG spiritual successor to Planescape: Torment. You are the Last Castoff, a discarded vessel of the omnipresent Changing God who has just developed their own consciousness. You awaken with no memories, only fragments of the past experiences while you were inhabited by the Changing God and the knowledge you are being chased by a hellish presence known as The Sorrow.
As you may have guessed, the game is thick, heavy and seeped in lore. It can overburden, but thankfully, the writing is strong. Every word of every sentence in every conversation or description is painfully deliberate in order to convey meaning and intent. It means Tides Of Numenera is a slower-paced and pensive RPG. Your problems are mostly solved through reason, discussion and exploration, rather than combat.
What Inxile has produced with Torment: Tides Of Numenera is a fascinating melting pot of sci-fi and fantasy, one that combines the vast player choice and freedom of a tabletop RPG, with the lore-heavy and thematically rich storytelling of its iconic predecessor.
Review by James Pickard